Prompt notes for game environment concept art made with Raphael AI (https://raphael.app), a free AI image generator. https://raphael.app

raphaelai-studio a316e06de3 Update 'README.md' 2 giorni fa
README.md a316e06de3 Update 'README.md' 2 giorni fa

README.md

Environment Concept Art for Small Game Projects

Indie and jam teams often need mood pieces before any 3D work starts. These notes cover how I generate environment concepts with Raphael AI.

Start from gameplay, not looks

Write what the player does in the space: "climbs ruined towers to reach a lighthouse". The image should show paths, landmarks and scale, not just a pretty sky.

Prompt pattern

wide establishing shot of [location], [time of day and weather],
clear focal landmark, readable path for the player, painterly concept art,
muted palette with one accent color

Variations worth generating

  • Same place at three times of day to test lighting moods.
  • Same place in two art styles (painterly vs. low-poly) to agree on direction.
  • A close-up prop sheet ("ancient stone lanterns, several variations, white background").

Using the results

Paint over the chosen concept, mark gameplay paths, and share it in the design document. Keep generated images as references only; final assets are made by the team.

Things to avoid

  • Very busy prompts with many landmarks; pick one hero element.
  • Asking for UI or text inside the image.
  • Treating a concept as a promise of final quality to players.

Tool: https://raphael.app