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@@ -1,3 +1,33 @@
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-# game-environment-concepts
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+# Environment Concept Art for Small Game Projects
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-Prompt notes for game environment concept art made with Raphael AI (https://raphael.app), a free AI image generator.
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+Indie and jam teams often need mood pieces before any 3D work starts. These notes cover how I generate environment concepts with [Raphael AI](https://raphael.app).
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+
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+## Start from gameplay, not looks
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+
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+Write what the player does in the space: "climbs ruined towers to reach a lighthouse". The image should show paths, landmarks and scale, not just a pretty sky.
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+
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+## Prompt pattern
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+
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+```
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+wide establishing shot of [location], [time of day and weather],
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+clear focal landmark, readable path for the player, painterly concept art,
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+muted palette with one accent color
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+```
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+
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+## Variations worth generating
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+
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+- Same place at **three times of day** to test lighting moods.
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+- Same place in **two art styles** (painterly vs. low-poly) to agree on direction.
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+- A **close-up prop sheet** ("ancient stone lanterns, several variations, white background").
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+
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+## Using the results
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+
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+Paint over the chosen concept, mark gameplay paths, and share it in the design document. Keep generated images as references only; final assets are made by the team.
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+
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+## Things to avoid
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+
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+- Very busy prompts with many landmarks; pick one hero element.
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+- Asking for UI or text inside the image.
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+- Treating a concept as a promise of final quality to players.
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+
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+Tool: https://raphael.app
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