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README.md

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-# game-environment-concepts
+# Environment Concept Art for Small Game Projects
 
-Prompt notes for game environment concept art made with Raphael AI (https://raphael.app), a free AI image generator.
+Indie and jam teams often need mood pieces before any 3D work starts. These notes cover how I generate environment concepts with [Raphael AI](https://raphael.app).
+
+## Start from gameplay, not looks
+
+Write what the player does in the space: "climbs ruined towers to reach a lighthouse". The image should show paths, landmarks and scale, not just a pretty sky.
+
+## Prompt pattern
+
+```
+wide establishing shot of [location], [time of day and weather],
+clear focal landmark, readable path for the player, painterly concept art,
+muted palette with one accent color
+```
+
+## Variations worth generating
+
+- Same place at **three times of day** to test lighting moods.
+- Same place in **two art styles** (painterly vs. low-poly) to agree on direction.
+- A **close-up prop sheet** ("ancient stone lanterns, several variations, white background").
+
+## Using the results
+
+Paint over the chosen concept, mark gameplay paths, and share it in the design document. Keep generated images as references only; final assets are made by the team.
+
+## Things to avoid
+
+- Very busy prompts with many landmarks; pick one hero element.
+- Asking for UI or text inside the image.
+- Treating a concept as a promise of final quality to players.
+
+Tool: https://raphael.app